Even America's middlest-of-the-road media outlets recognizes the universal appeal of monkey business. NPR's new blog commenting upon pop culture is titled:
Monkey See.
Why "Monkey See"? Monkeys: You can study them to learn about human behavior, or you can dress them up in funny outfits and have them deliver telegrams. Which is to say, they lie exactly at the intersection of anthropology and comedy. (See Figure A.)
That spot — the intersection of high and low — is the territory this blog stakes out. You can, after all, learn a lot about people from what they choose to watch, listen to and read. You can also have a lot of fun viewing YouTube videos of local news anchors sneezing in the middle of a broadcast. Of course, the name also plays off the famous three monkeys — the ones who see, hear and speak no evil. Because to us, despite a whiff at times of guilty pleasure, there's not much in the pop universe that feels "evil."
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Labels: culture, media, monkeys
"We think, therefor we are!"
CNN's Becky Anderson looks at how the internet has helped shape a new way on innovative thinking and sharing. This video features our friend
Garrick Jones, founder of The Ludic Group and long-time lover of art, innovation and creative business strategy.
It profiles bottom-up communities like
Instructibles.com who teach how to make welders from microwave ovens and East German scientists who mash-up physics, mathematics, sociology and technology over coffee.
Labels: innovation, technology, video
A painting from the 16th century, entitled "The Conjurer."
SOURCE: The Philadelphia Museum of Art/Art Resource
I often refer to scribing as a magic trick: We watch a human pull images from thin air, grabbing pictures and ideas from the vapor of conversation and giving them physical form.
This
NY Times article gives insight on why the physical performance of illusion is so captivating and how the brain uses neural tricks to do this: approximating, cutting corners, instantaneously and subconsciously choosing what to “see” and what to let pass.
The original paper details the mental models that enable magic to be experienced, such as the the cognitive-neuroscience paradigms of
change blindness in which people fail to notice that something is different from the way it was before.
In a paper published last week in the journal Nature Reviews Neuroscience, a team of brain scientists and prominent magicians described how magic tricks, both simple and spectacular, take advantage of glitches in how the brain constructs a model of the outside world from moment to moment, or what we think of as objective reality.
For the scientists, Susana Martinez-Conde and Stephen Macknik of the Barrow Neurological Institute in Phoenix, it raised hope that magic could accelerate research into perception. “Here’s this art form going back perhaps to ancient Egypt, and basically the neuroscience community had been unaware” of its direct application to the study of perception, Dr. Martinez-Conde said.
One theory of perception, for instance, holds that the brain builds representations of the world, moment to moment, using the senses to provide clues that are fleshed out into a mental picture based on experience and context. |
Labels: culture, neuroscience, sociology
Massive touchscreens. Three-dimensional animation. Realistic interaction. Real-time synthesis of expressions of love, longing and loss by real humans looking for love in the ether of the net.
The interactive installation "I Want You To Want Me", by Jonathan Harris and Sep Kamvar, commissioned by the Museum of Modern Art, for their "Design and the Elastic Mind" exhibition.I Want You To Want Me explores the search for love and self in the world of online dating. It chronicles the world's long-term relationship with romance, across all ages, genders, and sexualities, using real data collected from Internet dating sites every few hours.The piece is presented on a 56" high-resolution touch-screen, hanging vertically on the wall, and was installed at MoMA on February 14, 2008, Valentine's Day.Labels: animation, art, culture, documentaries, media
In 1999, I visited the Rift Valley in East Africa and sketched the Olduvai Gorge where
Louis Leakey, his wife and family members scratched and dug out the earliest ancestors to humans. It is good to see that the family is carrying on the tradition of asking: "Who are we?"
This video is part lecture on the elements of anthropology, part family slideshow telling the story of a girl who grew up hunting bones with her mom and dad.
Louise Leakey is the third generation of her family to dig for humanity’s past in East Africa. In 2001, Leakey and her mother, Meave, found a previously unknown hominid, the 3.5-million-year-old Kenyanthropus platyops, at Lake Turkana -- the same region where her father, Richard, discovered the "Turkana Boy" fossil, and near Tanzania’s Olduvai Gorge, where her grandparents, Louise and Mary Leakey, discovered the bones of Homo habilis. In August 2007 Louise and Meave, both National Geographic Explorers-in-Residence, dug up new H. habilis bones that may rewrite humanity's evolutionary timeline. We imagine that we evolved from apes in an orderly progression from ape to hominid to human, but the Leakeys' find suggests that different species of pre-humans actually lived side by side at the same time for almost half a million years.
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Labels: chimps, science, TED, video
Remember your friend's dad with the way over-the-top organized garage with every tool imaginable? (If that was your dad, I'm sorry.) Well, I bet he didn't have plasma cutter or 3-D printer, and if he did, you didn't have the security clearance to touch it!
TechShop is that cyber-cool chop shop. Plus, if you are a member, you can touch all the tools, and, for example, make your own
BattleBot. They have wicked
classes like "How To Cut Shapes Out of Metal with the Plasma Cutter" and "How To Use a Laser to Cut and Etch Food".
TechShop was founded in 2006 by Jim Newton, a lifetime maker, veteran BattleBots builder and former MythBuster. The original TechShop is located in Menlo Park, California, on the San Francisco peninsula 25 miles south of San Francisco, with nine other
locations across the US.
[ Thanks to M. Frisse. ] TechShop is a fully-equipped open-access workshop and creative environment that lets you drop in any time and work on your own projects at your own pace. It is like a health club with tools and equipment instead of exercise equipment...or a Kinko's for geeks.
Anyone can come in and build and make all kinds of things themselves using the TechShop tools, machines and equipment, and draw on the TechShop instructors and experts to help them with their projects. TechShop is designed for everyone, regardless of their skill level. TechShop is perfect for inventors, "makers", hackers, tinkerers, artists, roboteers, families, entrepreneurs, youth groups, FIRST robotic teams, arts and crafts enthusiasts, and anyone else who wants to be able to make things that they dream up but don't have the tools, space or skills. |
Labels: cool tools, social networking, technology